Made in 48 hours during the first National Climate Change game jam, Climate Quest presents an attractive way for a variety of audiences to quickly about the consequences of Climate Change.
While I brainstormed for six hours without luck on the night of the first day, an idea clicked the second day – what if we made saving the world from Climate Change like the adventures in the NES-era Final-Fantasy and Climate Quest?
So I partnered up with an Atmospheric Science professor Dargan Frierson at the University of Washington and started building. Control four unlikely heroes of science as they travel from city to city to mitigate (scientifically accurate) disasters introduced by climate change!
The game won first place nationally in the college category, and I was lucky to be invited to the Smithsonian Museum of Natural History to showcase a full version of the game to kids and climate professionals. The game, along with several others, has since then been featured in UW News, GeekWire, and used to good effect in several college-level classes.
Thanks to Dargan Frierson, Ben Peterson, Timothy Lau, and Sally Wei for graphics, design, and contribution of scientific expertise.
This game is available in PC, OSX, iOS, and Android. Try it here.