Common Ground is a joint effort by 5 UA students bring submit a competitive game entry to the IGF Student Competition 2015. The project started in April 2014 and finished in early November of that year.
This game traces a romantic relationship between two radically different individuals, eschewing traditional text-based story for a plot conveyed through graphics and mechanics alone. We explored the novel mechanics of simultaneous control, inspired by “multitask” gameplay videos, the alternating-chapters narrative technique, and game programming bugs. We found that very few games utilize the “simultaneous control” mechanic, and that the technique provide unique and unexplored space in storytelling. In our case, we explored simultaneous controls as a way to metaphorically link the two protagonists as “one and the same”.
The game went through painstaking iterations on mechanics, story, and gameplay, and all members of our team are proud to have worked on the game till completion! My role in this project includes team formation, producing, project management, programming, quality assurance, sound effects, and most of the puzzle design.